August 11, 2026 · 7 min
Act Progression: 3 Acts × 4 Tiers
Each Act has Normal, Hard, and higher tiers. Skipping Normal across an Act leads to hard walls.
Difficulty Structure
Three Acts, four difficulty tiers each. Enemy HP and affix pressure spike between tiers. Clear Normal for an Act before jumping to Hard+.
Recommended Route
| Phase | Focus |
|---|---|
| Act 1 Normal | Learn classes, fill rare slots |
| Act 1 Hard+ | Farm synthesis materials |
| Act 2 | Elemental counters vs spirits/generals |
| Act 3 | Cube min-max, DLC classes optional |
When Stuck
- Blue portal to previous stage for gear and levels.
- Enable Auto-retry for passive farming.
- Return after third hero and synthesis level upgrades.
Related guides
Soul Stones & Act Bosses
Soul Stones gate Act finales - but failed attempts do not consume them. Fight bosses freely.
5 min read
AFK Farming: Run It Smart, Not Passive
The game looks idle but rewards active setup - automation runes, stage choice, and inventory hygiene.
6 min read
Builds & Party Meta
As of mid-2026 patches, Knight + Priest + Hunter is a common paid peak; Knight + Priest + Ranger/Sorcerer remains the strong F2P core. Rankings shift - re-check after balance updates.
7 min read