August 11, 2026 · 6 min

Development Roadmap Overview

A structured fan reading of public roadmap themes after launch: seasonal content, quality-of-life, and long-horizon systems. Always verify on Steam news.

Disclaimer

This guide paraphrases community-facing roadmap talk (including studio posts around July 2026). Features, names, and order can change without notice. This wiki is unofficial.

Through Late 2026

  • More stages and higher level ceilings as Torment becomes common.
  • Exploration-style content experiments.
  • First seasonal cycle (often called Chaos Unleashed in community summaries).
  • Continuous hotfixes - stay on the latest client (for example 1.01.x).

Quality-of-Life Themes

Public QoL wishlists and studio notes frequently mention equipment presets, deeper auto-battle conditions, statistics screens, training dummy, stash filters, and dedicated material/equipment stash tabs.

2027 Pillars (Aspirational)

  • New class and ascendancy-style progression.
  • Additional endgame layers, raids, guilds, and chat.
  • New Cube recipe families (for example Enigma-style crafts).
  • Security, anti-cheat, balance, and performance work ongoing.

FAQ

When does Season 1 start?
Official posts pointed to later in 2026 without a hard public launch minute on this wiki. Watch Steam news.
Will F2P get new classes?
Roadmaps mention new classes; access model (free vs DLC) is decided per release. Do not assume every class is free.

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